Enter precise 5v5 combat or fight through a tactical royale. No download. No installation. One link puts you in the match.
Five attackers, five defenders, thirteen rounds. Deploy the Spike Core at Site A or Site B — or neutralize it before the countdown hits zero. Round economy, halftime side swap, first team to seven.

CONCEPT VISUAL — NOT FINAL GAMEPLAYA tactical royale for 24–36 operators in squads of three. Compact 12–15 minute matches, economy-driven weapon acquisition through contracts and control terminals, squad redeployment — last squad standing wins. In development, honestly labeled: no playable build yet.
Create a private lobby and send one URL. Your friends click, pick a name, and load in — nothing to install, no account required.
Open strikepoint.zone and hit play. A guest identity is generated for you.
Private match, your rules: team setup, bot fill, map.
Copy the invite URL from the menu. Anyone with it joins your room directly.
Bots fill the empty slots. The round timer starts. Good luck.
Deterministic recoil patterns, movement-based spread, counter-strafe friendly stopping power, head/torso/limb damage zones and range falloff. Every value lives in data files — balanced in the open.


Your browser sends inputs — nothing else. Position, health, ammo, damage, economy and the objective are simulated on the server at a fixed 30 Hz tick with lag-compensated hit validation. Speed hacks, teleports and ammo edits die at the front door.
Guest matches are live today. Persistent accounts, match history, leaderboards and a ranked ladder are in active development — stats shown here will only ever be real, measured numbers, never marketing placeholders.
Every image below is a real in-engine capture from the current build — greybox geometry, real HUD, real matches.




The vertical slice is live: BREACH on Foundry, private lobbies, invite links and bots.
PLAY INSTANTLY