CONCEPT VISUAL — NOT FINAL GAMEPLAY
THE BROWSER-NATIVE SHOOTER

TACTICAL.
COMPETITIVE.
INSTANT.

Enter precise 5v5 combat or fight through a tactical royale. No download. No installation. One link puts you in the match.

NO DOWNLOAD · NO INSTALL · JUST A LINK
MODE 01 — BREACH

PLANT THE SPIKE CORE. OR STOP IT.

Five attackers, five defenders, thirteen rounds. Deploy the Spike Core at Site A or Site B — or neutralize it before the countdown hits zero. Round economy, halftime side swap, first team to seven.

1:45 rounds · 3.5 s deploy · 38 s countdown · 7 s neutralizeFull economy — buy phase, loss streaks, plant bonuses, seven original weaponsBots fill empty slots, so a match starts the moment you do
BREACH gameplay: deploying the Spike Core at Site A on Foundry
COLLAPSE mode concept artCONCEPT VISUAL — NOT FINAL GAMEPLAY
MODE 02 — COLLAPSE · IN DEVELOPMENT

THE ZONE IS SHRINKING.

A tactical royale for 24–36 operators in squads of three. Compact 12–15 minute matches, economy-driven weapon acquisition through contracts and control terminals, squad redeployment — last squad standing wins. In development, honestly labeled: no playable build yet.

ONE LINK, ONE MATCH

INVITE FLOW BUILT FOR THE BROWSER

Create a private lobby and send one URL. Your friends click, pick a name, and load in — nothing to install, no account required.

01

PLAY INSTANTLY

Open strikepoint.zone and hit play. A guest identity is generated for you.

02

CREATE A LOBBY

Private match, your rules: team setup, bot fill, map.

03

SHARE THE LINK

Copy the invite URL from the menu. Anyone with it joins your room directly.

04

START THE MATCH

Bots fill the empty slots. The round timer starts. Good luck.

GUNPLAY

PRECISE BY DESIGN.

Deterministic recoil patterns, movement-based spread, counter-strafe friendly stopping power, head/torso/limb damage zones and range falloff. Every value lives in data files — balanced in the open.

Seven original weapons — Viper K9, Sentinel .45, Rook SMG, Vector AR, Vandal XR, Aegis Shotgun, LongwatchTactical equipment — flash, smoke and frag devices, fully server-simulated
The full-screen buy menu with all seven weapons
Server-validated kill in a live match
FAIR BY ARCHITECTURE

THE SERVER IS THE REFEREE.

Your browser sends inputs — nothing else. Position, health, ammo, damage, economy and the objective are simulated on the server at a fixed 30 Hz tick with lag-compensated hit validation. Speed hacks, teleports and ammo edits die at the front door.

30 Hzauthoritative server tick, 60 Hz-ready
250 msmaximum lag-compensation rewind
0 trustclient state is never believed
COMPETITIVE PROGRESSION

RANKED IS COMING.

Guest matches are live today. Persistent accounts, match history, leaderboards and a ranked ladder are in active development — stats shown here will only ever be real, measured numbers, never marketing placeholders.

TRAILER

PRECISION UNDER PRESSURE.

OFFICIAL CINEMATIC TRAILER · CINEMATIC — NOT GAMEPLAY · real engine captures in the gallery below
MEDIA

STRAIGHT FROM THE ENGINE.

Every image below is a real in-engine capture from the current build — greybox geometry, real HUD, real matches.

SYSTEM REQUIREMENTS

IF IT RUNS A BROWSER, IT RUNS STRIKEPOINT.

BrowserCurrent Chrome, Edge, Firefox, or Safari (macOS). WebGL2 required — WebGPU used where available.
InputDesktop-first: mouse + keyboard with pointer lock. Mobile browsers can view the site.
GraphicsModern integrated GPU at reduced settings; any gaming GPU comfortably.
NetworkPlayable at 40–80 ms latency; graceful degradation up to ~150 ms.
READY?

ONE CLICK. ONE MATCH.

The vertical slice is live: BREACH on Foundry, private lobbies, invite links and bots.

PLAY INSTANTLY